Castle ravenloft 2d map

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There are two options: (1) keep the landing as is and make the stairs that steep could be interesting for the players. That means the stairs rise at an angle of 68 degrees, which is basically a ladder. This makes the stairs ridiculously steep! The landing is shown to be 10' wide, so that means each leg of the stairs needs to rise 25' vertically in 10' of horizontal space. The stairs K29 show a landing halfway up. I may have misinterpreted some of these details, so if anyone disagrees about any of it, please let us all know. I'll reference 3 maps: the original (I6), the reproductions in Curse of Strahd (CoS), and Shindig's (SD).

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I joined this forum mainly to let you know about the inconsistencies I've found in the maps. Wthrasherb, I love what you and Shindig have done with the castle maps.

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